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Game Guide

Brain Derby generates equations using positive integers from a user-defined number range. These values define the Augend, Sum, Minuend, Subtrahend, Multiplicand, Multiplier, Dividend, and Divisor depending on the selected operators.  Solutions will have no decimal values. Times are measured to the tenth of a second, and accuracy is calculated by dividing the number of correct submissions by the total number of attempts. Single player mode supports keyboard input for those who prefer it over the on-screen keypad. If there aren't enough styluses available for Teams mode, teachers may implement alternative relay methods. Teachers may also have students form lines in their team's waiting area for more organized gameplay.​​

Single-Player

Ideal for individual practice on iPads or computers, this game mode helps students become familiar with the game. Teachers can monitor feedback messages displayed to students and identify those with a high number of incorrect submissions who may need help with a problem. Teachers may also assign the number of questions, number ranges, operations, accuracy, and time goals for students to practice at home. At the end of the game, students can screenshot their game stats and share them with teachers to verify completion with the correct parameters. Teachers can track students’ progress over time or have them track it themselves. Teachers can also implement a classroom leaderboard and reward students for reaching different goals.

2

Versus

This game mode allows two users to compete against each other on the same iPad, sitting across from one another. For the best experience, users should set the iPad to landscape mode and use the on-screen keypads. Both players will answer the same set of questions in a randomized order and compete for the fastest completion time. Once both players finish, they can compare accuracy and other game stats on the end-game screen. If players prefer to sit side by side, they can choose the Teams game mode, which provides the same gameplay experience with a more suitable layout. Teachers may pair up students for partner work or organize bracket-style competitions with these game modes.

3

Teams

The Teams game mode is similar to the Versus game mode but is designed for two teams to play on a Smart Board. Divide the students into two equally sized teams and adjust the game screen to an appropriate height on the Smart Board. Set up the game parameters, ensuring the number of questions allows each student a chance to participate.

 

Use tape or another indicator to mark a starting point about 10 feet from the board for each team. The area between the Smart Board and the starting point is the solving area, while the space behind the starting point serves as the waiting area. Once the game begins, students remain in their team's waiting area and take turns approaching the board to solve equations.

Ensure the path and area are clear of obstacles for safety. Each team uses one stylus to solve equations, and only the player holding the stylus may enter the solving area from the starting point. After correctly solving an equation, the player passes the stylus to the next teammate at the starting point and returns to the waiting area. This continues until all students have participated and all questions are answered correctly.

Teachers can offer two distinct rewards: one for completing the game in the shortest time and another for achieving the highest accuracy. This approach ensures that both teams stay motivated, with the faster team pushing for speed and the slower team having the opportunity to win by focusing on accuracy.

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